Saturday, November 5, 2011

Journal Entry 22: Game Setting

Soon you will be creating a video game in your computer class. In order to make a good game, you need to create a setting for it to take place in. Your setting can be in any time or place. Ancient Egypt, or a thousand years in the future in a distant galaxy, either way you should use your imagination. Think of how the setting could affect the game. If it is very hot or cold, could that affect the game? Is there gravity? Oxygen? Is it on the ground, in the air, or under water? Are there monsters? Machines? Is it a race, or are characters fighting each other? Remember to include things from all five senses. Of course a computer game cannot create smell, taste, or touch, but if you include flowers, that implies a smell. If there are flames or ice, that implies a feeling. The presence of food items implies taste. You may be able to include sound in your game, but what kind of images would imply sounds? Write a description of the setting of your game.

My game is going to be underwater. The story of my game is that the main character is stuck underwater, and he /she must find the key to escape. He/she must escape in 3 minutes, and if he or she runs out of air, the game's over too. The whole place is a little bit like a maze, with spikes and stones an sharks the player must avoid, or else the player will lose air and that will cause them to be out of air faster. Along the way, there are some food, some, like chocolate bars and hamburgers are the good ones and they can help you gain more time, but it you touch the poison, then you will lose 20 seconds of your time and if you touch a bomb, then, "BOOM!!!", end of game. Also, if you touch the black poison, you will be blind by dirt for 10 seconds and you can't see anything. You can also add air by touching bubbles produced by clams and fish around you. There are also some treasures like pearls and diamonds or gems form sunken pirate ships and by getting those, you can gain lives so if you run out of air, you can restart, so it's actually like an oxygen bag. 

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